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- on DOSITDOWNBLUE
- global GRIDV, GRIDH, GRIDY, TURN, SOND, TBBB, TB
- set TB to 0
- set TBBB to 0
- if TURN = 2 then
- repeat while TB = 0
- set TBBB to random(140)
- if getAt(GRIDV, TBBB) = 2 then
- if SOND = 0 then
- puppetSound("SIT")
- end if
- set the locH of sprite 10 to getAt(GRIDH, TBBB)
- set the locV of sprite 10 to getAt(GRIDY, TBBB)
- set the castNum of sprite 10 to 71
- updateStage()
- set TB to 1
- end if
- end repeat
- end if
- REMOVESPRITE()
- end
-